Viking Rise bot for Windows + LDPlayer PRE-RELEASE

A Viking Rise bot that runs your farm routines — and verifies the result.

Run the routine. Handle the exceptions.

Manage multiple LDPlayer farms from one command centre. Set per-farm routines and limits, review evidence when something is uncertain, and stop automation before a questionable result becomes a bigger problem.

  • 26 current workflows
  • Windows + LDPlayer
  • Per-farm limits
  • Evidence on exceptions
  • 7-day free trial at launch

In development, not publicly downloadable. The planner is available now—no signup required. Automation carries account risk; read the guidance before use.

Watch VRA in action Join the conversation on Discord ↗Managing customer farms? Explore VRA Operator →

NOT A MOCK-UP. A REAL RUN.

Start troop training.
See it actually worked.

Follow the highlighted controls as VRA configures a troop batch, starts training and confirms the result. Short on-screen notes explain every step.

TRAIN TROOPS · RECORDED EXECUTIONGUI + game · same run
Open video
  1. 01
    Choose and configure

    The highlighted troop and batch controls show exactly what VRA selects.

  2. 02
    Start normal training

    Watch the blue Train button become an active queue. No instant-training purchase.

  3. 03
    Confirm and finish

    The GUI records the completed action. The game’s training timer continues normally.

Actual single-action Lab validation, recorded 23 September 2026. Continuous screen recordings, presented at 2× speed with idle waits trimmed and explanatory annotations added; the final result plays at normal speed. Initial preparation is omitted. Account HUD, chat and developer internals are excluded. The recording shows a verified training start; the normal in-game training timer continues afterward. Playback loops after you press play; pause at any time.

Explore all 26 action settings
INTRODUCING VRA OPERATOR

Your farms are an operation.
Your customers are a business.

Running Viking Rise farms for other people? Give every customer a home: their farms, their routine, their service agreement and a clear record of what happened.

  • Customer workspaces & attention queue
  • Customer policies & previewed bulk actions
  • Reviewed work & branded reports
Explore Managed Farms Separate Operator capability · launch plans announced · pre-release.
Actual VRA Operator customer workspace showing customer groups, attention and farm observations using labelled sample data
ACTUAL DEVELOPMENT INTERFACE · ILLUSTRATIVE DATA

Our product aim: The Viking Rise bot that can prove what it did, knows when to stop, and improves only with your permission.

See a verified farm run →Join the waitlist Explore the Product Tour

HOW IT FEELS TO USE

Routine work runs.
You keep control.

Choose the work once. Follow the outcomes. Investigate the exceptions instead of watching every emulator.

  1. 01

    VRA runs the routine

    Assign actions, schedules and limits to each farm. The same workflow engine powers validation runs and farm routines.

  2. 02

    VRA checks the result

    It looks for the expected game state. It distinguishes new work from an existing queue and records what needs your attention.

  3. 03

    You handle the exceptions

    Review the farm, result and available evidence when something needs attention. Review decisions stay connected to the action that produced them.

MORE FARMS. FEWER WINDOWS TO CHECK.

Manage the fleet.
Find the exceptions.

Different farms can keep different routines. One overview brings readiness, assigned work and attention together.

THE MANUAL LOOP

Another account. The same checks.

Open emulator → switch farm → inspect the game → run the task → wait → check again. Repeat for the next farm.

THE VRA APPROACH

See the work and what needs you.

Review your farms → run configured workflows → inspect outcomes → act on the exceptions.

Real development capture · Select the profiles you intend to manage and review their routine assignments.

Real development capture · Select the profiles you intend to manage and review their routine assignments.

VRA Farms screen with profile selection and routine controlsOpen original image to zoom further

Start with one farm and a small routine, then increase concurrency within your PC’s capacity. Set concurrency to suit your hardware and the routines you choose.

How schedules and farm capacity work

IT DOESN’T JUST CLICK

A click is an attempt.
The result needs evidence.

In the healing example below, VRA starts normal timed healing, checks the active queue and confirms tribe assistance.

  1. 01 / ACTIONStart normal healing
  2. 02 / OBSERVATIONRead the new game state
  3. 03 / VERIFICATIONCheck the active queue
  4. 04 / OUTCOMERecord what happened

Follow a verified healing action from its starting state to its recorded result, with an original screenshot crop from the development run.

DEVELOPMENT EVIDENCE REPLAYVerified healing · recorded development evidence
Initial observed state

The Infirmary showed wounded troops and an eligible timed Heal control after ready city output was collected.

1 / 6
Completed21 September 2026
Sanitised crop of the recorded Infirmary panel showing active timed healing
Recorded development example: normal timed healing started, tribe assistance confirmed and the city view restored. Identifying HUD/chat areas are excluded from these crops.
Read the complete text record
Initial observed state
The Infirmary showed wounded troops and an eligible timed Heal control after ready city output was collected.
Teacher / workflow decision
Use the deterministic healing workflow. Preserve existing work and exclude instant healing or premium spending.
Action attempted
Start normal timed healing, then request available tribe assistance.
Expected result
A new active healing queue, followed by an assistance acknowledgement and return to the city.
Observed result
Saved frames show the timed queue and the explicit assistance confirmation. The final frame is the city.
Retry or stop decision
No repeat Heal was needed after the active queue was verified.

Step through the recorded observations and original screenshot crop. This text replay follows a real development action; the Product Tour also includes a recorded training run.

BUILT TO BE INSPECTED

Know what ran.
Know when to step in.

History you can use

See the observed state, attempted action, outcome and reason for stopping. Available captures help explain a problem without replaying every step yourself.

Explore VRA Evidence

Limits that remain yours

Choose supported spending permissions, resource limits and workflow policies. Recovery follows those limits, keeping review decisions in your hands.

See the reliability approach

Recognition with a purpose

Sector Vision is being developed to recognise and track moving targets in real game captures, extending the visual tools behind VRA’s farm workflows.

Inside Sector Vision

Scripts teach. Evidence verifies. VRA improves only with permission. How optional contribution works →

THE WORK YOU REPEAT

Build a routine
around your farms.

26 implemented workflows, each with its own checks, settings and limits. Explore the supported settings and game-state checks in the workflow reference.

02

City & tribe

Set research and building priorities; preserve work already in progress.

Explore workflows ↗
04

Resources & protection

Choose gathering targets, march limits and which owned items to use.

Explore workflows ↗
05

Exploration & dailies

Set boundaries for commissions, exploration and daily buildings.

Explore workflows ↗

RECENTLY BUILT & TESTED

Follow the work.
See what is changing.

Development milestones with their limits attached. VRA is pre-release; these are not public releases or fleet reliability guarantees.

Sharper vision. Built for the living city.

VRA has completed the first internal milestone of its custom Sector Vision pipeline: focused visual recognition trained on reviewed Viking Rise captures. It brings moving animals and resource objects into the same perception layer, extending the work behind our core farming workflows.

What changed and what it proves

More deliberate inputs. Clearer control.

Alongside recognition, we have completed another pass on the machinery that turns a screen observation into a farm action: report entry, city recognition, navigation checks, update preparation and recoverable development tooling.

What changed and what it proves

Real farm work. End-to-end action runs.

Since our last update, development has focused on running VRA against real farms, reviewing the screenshots and fixing what actually happens in-game. Successful end-to-end action runs now cover core farm growth, rewards, recruitment and march workflows—not just opening the right menu.

What changed and what it proves

THE VRA COMMUNITY / DISCORD

Watch the build.
Help shape what’s next.

See real VRA demonstrations, follow development updates and talk through the farm jobs you want off your hands.

  • Real recordings and build updates
  • Questions, setup discussions and shared experience
  • Your ideas for better farm routines
Join the VRA Discord

Free to join. Discord and the email waitlist are separate; neither guarantees a beta place.

Actual VRA troop-training demonstration with the app beside the gameA real run. A visible result.Recorded development test · Watch the 12-second demonstration

GO AS DEEP AS YOU LIKE

The detail is here
when you need it.

Explore the real interface, inspect the reliability method or work through the support Wiki. The technical detail stays available behind every product claim.

BEFORE YOU JOIN

A few clear
answers.

Can I download VRA today?

Not yet. Viking Rise Automation is pre-release and not publicly downloadable. The beta list is for development, testing and launch news; joining does not guarantee a place or a release date.

Will I need to share screenshots?

No. Dataset contribution will be optional, default-off and separate from your licence and email subscription. If you opt in, VRA will handle eligible example collection during normal use. You will not need to prepare screenshots or train a model. Declining will not reduce core farm automation.

Does the model learn live from my account?

No. Teacher-guided development uses structured examples and offline evaluation. A customer action does not immediately retrain a model or change its control permissions. Models do not get to authorise their own spending or retries.

What will the trial cost?

The launch trial will be free for seven days when access opens. Joining now does not start the trial. Announced monthly launch prices: Personal $11.99, Operator 25 $29.99 and Operator 100 $59.99, billed in USD per licensed Windows installation. VRA remains pre-release; sales and trial activation are not open.

Is VRA official or safe from bans?

VRA is unofficial automation. Its use may breach applicable game rules and can put accounts at risk of restrictions, suspension or termination. No bot can guarantee protection from enforcement. Young Studio is independent of IGG and Viking Rise.

Ready to follow the build?

Real demonstrations. Practical setup guidance. Explore the planned free Viking Rise bot trial and get news when access opens.

Join the interest list →